This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A material in Maxwell Render can have several layers, one stacked above the other much like layers in an image editing application, and each layer represents a material in itself (that can be composed by several components). ![]() It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. It provides a powerful set of parameters for advanced editing of a Maxwell material. ![]() The Material Editor (and the whole material system) is one of the most important elements of Maxwell Renderâ„¢.
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